
Clump hair editing tool uses hair selection overlay for displaying selected clump hairs. Created hair is assigned aiStandardHair shader when Arnold is used. Guide proximity mode in Hair from Guides on by default, barycentric interpolation on by default. Strand groups can be used as hair parts. Surface Comb sinks can be created on a new distribution surface or existing hair, like the case with brushes. Way to turn off applied components in Edit Guides Shape. Edit Guides amount value applies to strand deletions and creations. Draw strands can extend and modify existing strands. Here are some of the highlights for the new features: Version 3 expands greatly on Ornatrix Maya V2 in nearly all aspects: the GUI, performance, hair display, optimization, and of course features. Propagation controls for growing hair on hair. Scatter control over materials and shaders. Blend multiple UV sets for advanced texturing. Procedural feathers with control over shape and rotation.
Variety of import, export, and interop options.
Works within Maya shape and nodes framework. Frizz, curl, clump, and braid hair procedurally. Quickly define flow of fur on a surface with arrows. Multiple dynamics options for all types of simulation. Strand groups for non-destructive filtering. Friendly operator stack workflow for building hair. Ornatrix fits Maya like a glove! Features
Ephere's complete hair, fur, and feather solution is now on Maya! Ornatrix for Maya has a non-destructive hair pipeline, artist-friendly grooming tools and a rich multi-purpose toolset.