hasvillage.blogg.se

Ornatrix hair preparing instances
Ornatrix hair preparing instances












  • Clump hair editing tool uses hair selection overlay for displaying selected clump hairs.
  • Created hair is assigned aiStandardHair shader when Arnold is used.
  • Guide proximity mode in Hair from Guides on by default, barycentric interpolation on by default.
  • Strand groups can be used as hair parts.
  • Surface Comb sinks can be created on a new distribution surface or existing hair, like the case with brushes.
  • Way to turn off applied components in Edit Guides Shape.
  • Edit Guides amount value applies to strand deletions and creations.
  • Draw strands can extend and modify existing strands.
  • Here are some of the highlights for the new features: Version 3 expands greatly on Ornatrix Maya V2 in nearly all aspects: the GUI, performance, hair display, optimization, and of course features.
  • Propagation controls for growing hair on hair.
  • Scatter control over materials and shaders.
  • Blend multiple UV sets for advanced texturing.
  • Procedural feathers with control over shape and rotation.
  • ornatrix hair preparing instances

  • Variety of import, export, and interop options.
  • ornatrix hair preparing instances

  • Works within Maya shape and nodes framework.
  • Frizz, curl, clump, and braid hair procedurally.
  • Quickly define flow of fur on a surface with arrows.
  • Multiple dynamics options for all types of simulation.
  • Strand groups for non-destructive filtering.
  • Friendly operator stack workflow for building hair.
  • Ornatrix fits Maya like a glove! Features

    ornatrix hair preparing instances

    Ephere's complete hair, fur, and feather solution is now on Maya! Ornatrix for Maya has a non-destructive hair pipeline, artist-friendly grooming tools and a rich multi-purpose toolset.














    Ornatrix hair preparing instances